Euron Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His hair is dark red and very short. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.
Motivation: To end his boredom; and find a way to reverse the transformation of his sister
Ideals: Disciplined, Professionalism. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 18)
Armor Class 14
Hit Points 70 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Druidic
Attacks Melee +9 / 5d6+3, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 700 pp. Brass mug with jade inlays (600 gp). A delicate silver chain set with a tourmaline (50 gp). Gold and topaz bottle stopper cork (1300 gp). Silver chalice with lapis lazuli gems (170 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Medium magic item. 1 Medium magic item.
Marbas Weary, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His chestnut hair is long and unkept. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Persistence. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Taklinn Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. He wears a broad hat to cover his moderate length red hair. His eyes are likewise gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Marshal, Taklinn learned a great deal about his father's area of expertise. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: To end his boredom; and to be a tanner again
Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Job, Family. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 110 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Draconic, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: Carnelian (30 gp). Jade (60 gp). Emerald (1600 gp). Tourmaline (60 gp). Alexandrite (1000 gp). Blue sapphire (1600 gp). Red-brown spinel (60 gp). Blue quartz (10 gp). Aquamarine (1000 gp). Fire opal (1600 gp).
Qemuel Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Delg Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.
History: Delg was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Adventurer, Religious. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 50 gp.
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