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NPC Generator

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Advanced [show]


Sapply Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His blue eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Sapply Pingun, Male Gnome Rogue 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Fiery yellow corundum (500 gp). Deep blue spinel (300 gp).


Social Check DCs


Beiro Floshem, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His violet eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to be a bookbinder again

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Beiro Floshem, Male Elf Expert 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Malachite (6 gp). Moss agate (6 gp). Moonstone (60 gp).


Social Check DCs


Bernard McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Bernard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has achieved small success as a Map Maker.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Extrovert. Bonds: Adventurer, Slave, Job, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Bernard McLeod, Male Half-Elf Ranger 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 gp. Malachite (10 gp). 1 Banded mail.


Social Check DCs


Ernest Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Woodhouse, Male Half-Elf Druid 12
Medium (5'4") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: Chrysoberyl (130 gp). Smoky quartz (40 gp). Silver pearl (130 gp). Alexandrite (1100 gp). Eye agate (8 gp). Amethyst (130 gp).


Social Check DCs


Everard Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy tan pantaloons and a grey scarf. He sports a flattop hair cut. His blue eyes peer out from beneath his top tan hat.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. He has had some formal music training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Adventurer, Criminal record. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Everard Allerton, Male Human Sorcerer 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs

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