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Advanced [show]


Rolf Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with green highlights, and long black pants that bunch up around his shoes. He has moderate length blonde hair. His blue eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He's in love; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Criminal record, Poor, Job, Has a crush. Occupation: Server

Voice: Scandinavian accent

Attributes [hide]

Rolf Ansley, Male Human Warrior 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Performance +6, Religion +7
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Halfling
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He is portly but not overly obese. His fur is lavender and very short. This hazel eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the south. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Immigrant, Enemies. Occupation: Performer

Voice: Whispers

Attributes [hide]

Quick In the Wind, Male Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Drogo Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the large cave and found the beat up sickle and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Mundane, Shy. Bonds: Attractive, Nature, Family. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Drogo Mitchell, Male Half-Elf Paladin 6
Medium (4'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20 pp.


Social Check DCs


Efferil Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His white hair is singed and shortened. His eyes are brown and beady.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Guardian, Religious, Mentor. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Efferil Koehlanna, Male Elf Warrior 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Blue quartz (5 gp). Red-brown spinel (90 gp). Freshwater pearl (5 gp). 2 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Carrie Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Layabout, but he got bored and became a Laborer. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Carrie Ilphelkiir, Male Half-Elf Wizard 7
Medium (4'9") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 18 (+4)13 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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