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Advanced [show]


Bundrigo Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Merchant job and began his own company from there.

Motivation: To be a Navigator again; and to end his boredom

Flaws: Cynical, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Bundrigo Deephollow, Male Halfling Sorcerer 10
Small (3'2") Halfling, Chaotic Good (CR 10)
Armor Class 16
Hit Points 41 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Investigation +3, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a deerstalker hat to hide his balding. He has gleaming, smiling brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs

Flaws: Ugly, PTSD. Bonds: Family, Religious. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Hupe Hogcollar, Male Halfling Fighter 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears black trousers with brown and green striped suspenders. He wears various colorful collared shirts. His white hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Huxley, Male Human Commoner 7
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tharivol Mystralath, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His red hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: Tharivol hails from a village terrorized by brigands. A few years later when the east was not economically sound they moved to his current location. He was granted martial powers by his dying sister.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies, Immigrant. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Tharivol Mystralath, Male Elf Warrior 13
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 113 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Investigation +6, Stealth +8
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 pp. Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold dragon comb with red garnet eye (1400 gp). Solid gold idol (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Alberich Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in black turtlenecks beneath a brown coat with grey slacks. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Alberich lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Alberich Hammerstone, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs

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