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Mugrunden Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has red crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Religious, Slave, Adventurer. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Mugrunden Nemmonis, Male Dragonborn Adept 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 180 pp. Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His yellow fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Doctor, his mother struggled to pay the bills. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Extrovert. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Three Of Snakes, Male Tabaxi Cleric 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Arcana +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 270 pp.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and likes to wear ponchos typically of a light black in addition to tight pants. His left leg appears badly burned and disfigured. His chestnut hair is singed and shortened. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Military, Adventurer. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Gunter Marlee, Male Human Warrior 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 70 gp.


Social Check DCs


Ishgha Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His moppish white hair is in a traditional bowl cut. His eyes are likewise hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the east

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Ishgha Watson, Male Half-Orc Barbarian 9
Medium (6'4") Half-Orc, True Neutral (CR 9)
Armor Class 14
Hit Points 79 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1100 gp. Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Nicholas studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Nicholas Gentry, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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