Varis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His black hair is lengthy and is close to two feet long. His brown unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.
History: Varis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A freak accident while working with his Actor father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp.
Akmen Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue cloak and cross-gartered pastel stockings. He wears a colorful flower in his blue hair. His half smiles and white eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.
History: Akmen was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and retire the richest man in the east
Ideals: Justice, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Koeth Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Everburning torch. 2 Acid flasks.
Megged Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long silver beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Entrepeneur, Artistic, Fighting. Flaws: Shy. Bonds: Family. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 1 Chain shirt.
Radomir Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black coat over a pastel low-cut shirt, and a Stetson hat upon his head. He has styled his white hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: He is content; and an old rival family wants him found
Ideals: Athletic, Impeccable, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 16
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
