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NPC Generator

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Advanced [show]


Gardain Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly, Antagonistic. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gardain Rubyeye, Male Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Roger Willoughby, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man is typically in his Carpenter uniform. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Athletic, Artistic, Gifted. Bonds: Job, Slave. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Roger Willoughby, Male Human Rogue 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Raer Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. His black hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Scribe business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Scribe for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Raer Xiloscient, Male Elf Druid 4
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 6000 sp. Freshwater pearl (6 gp). Sardonyx (30 gp).


Social Check DCs


Naill Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many black ritualistic tattoos. He wears a pastel coat over a black low-cut shirt, and a small hat upon his head. He wears his chestnut hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Naill was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now owns his own business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Naill Ilphelkiir, Male Elf Adept 13
Medium (4'11") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 53 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +4, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red hair well, parting it to the left. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Crampernap embodies much of what other species detest in the Gnomes. A true patriot, Crampernap would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his dancing dream.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Military. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Crampernap Horcusporcus, Male Gnome Paladin 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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