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NPC Generator

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Advanced [show]


Rendar Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan shirt with thin white vertical stripes and brown pants. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Rendar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Fisher, but he was a colossal failure. He has achieved small success as a Baker.

Motivation: To be a Fisher again; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Poor, Job, In love. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Rendar Everleigh, Male Half-Orc Fighter 3
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Red spinel (120 gp).


Social Check DCs


Nazdûg Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Nazdûg hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nazdûg took refuge in the large cave and found the beat up sai and armor he uses now. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and many brigands want him driven away

Flaws: Fearful. Bonds: Rich, Job, Enemies, Nature, Military. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Nazdûg Merton, Male Half-Orc Cleric 1
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 5000 cp. 1 Holy water.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He is well dressed, constantly wearing a brown suit, tan shirt, and yellow tie, and his gloved hand is found clutching a axe. His cinnamon fur is matted, messy, and big. This copper eyed westerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Cloak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Cloak's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and many dire rats want him driven away

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Cloak In the Wind, Male Tabaxi Expert 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ahvain Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He wears a top hat to cover his moderate length golden hair. His eyes are likewise brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahvain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Cynical, Disease. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Ahvain Ofandrus, Male Elf Sorcerer 11
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his cinnamon fur to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: River wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Rich. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

River Candle, Male Tabaxi Fighter 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs

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