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NPC Generator

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Advanced [show]


Clerebold Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His long silver hair reaches down to his waist. His blue unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich northern family. His martial abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Rich, Adventurer, Has a crush. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Clerebold Galanodel, Male Half-Elf Sorcerer 15
Medium (5'6") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 89 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 300 pp. Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Sapphire pendant on gold chain (2300 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled gold crown (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He keeps his long brown hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Thomas Addington, Male Human Barbarian 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 97 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +6

Possessions: 1400 gp.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a blue poncho over his likewise colored trousers and shirt. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Kyle Gracey, Male Human Expert 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Curran Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a violet suit, black shirt, and violet tie. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his chestnut hair in a pixie cut. His amber eyes peer out from beneath his feathered violet hat.

Personality: He is mildly Halfling supremacist, though he does not identify as such. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Barber soon after.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Flaws: Racist. Bonds: Rich, Job, Mentor, Family. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Curran Stoutbridge, Male Halfling Warrior 10
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 15
Hit Points 61 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +8, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +7

Possessions: 1700 gp. A small bag of saffron. (30 gp). A delicate silver chain set with a tourmaline (30 gp).


Social Check DCs


Sethrekar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His copper crest is matted, messy, and big. His gold eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Sethrekar studied abroad. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Slave. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Sethrekar Daardendrian, Male Dragonborn Cleric 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Jade (120 gp). Alexandrite (300 gp). Blue quartz (10 gp). Red spinel (120 gp).


Social Check DCs

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