Azzakh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown cloak. His black crest is still thick. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich southern family. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and expand his business
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Family, Rich. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2200 sp. Silver ewer (30 gp). A delicate silver chain set with a tourmaline (30 gp). Silver comb with moonstones (300 gp).
Tree Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He wears a top hat to cover his moderate length yellow fur. His blue eyes peer out from beneath his top pastel hat.
Personality: Tree speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. Iolite (30 gp). Azurite (10 gp). Rock crystal (30 gp). Sard (30 gp). Star ruby (1500 gp). Smoky quartz (30 gp).
Great Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and is pretty ugly. He wears a top hat to hide his balding. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant, Military. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 103 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
Pijjirik Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a violet collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver crest has been sun bleached extensively. He has gold eyes.
Personality: He can speak with the recently deceased. Pijjirik is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Iolite (30 gp). Alexandrite (700 gp). Blue quartz (5 gp).
Dayereth Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in white turtlenecks beneath a tan coat with pastel slacks. He has moderate length brown hair. He has several tiny amber earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Persistence, Professionalism, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 85 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: Rich purple corundum (900 gp). Jet (130 gp). Bloodstone (60 gp). Malachite (12 gp). Black pearl (1100 gp). Deep green spinel (130 gp). Iolite (60 gp). Fire opal (900 gp). Pink pearl (130 gp). Deep blue spinel (1100 gp). Coral (130 gp). Chrysoprase (60 gp). Tourmaline (130 gp). Malachite (12 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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