Nordak Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a white and black robe with the hood down. His silver hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Persistence. Flaws: Lazy. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp. 1 Masterwork Common Melee.
Patrin Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a brown coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His red crest is lengthy and is close to two feet long. He has red eyes.
Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Patrin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Wants his loneliness to end; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Family, Nature, Enemies, Has a crush. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 140 pp. Large well-done wool tapestry (600 gp). A necklace of small pink pearls (5000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His long auburn hair reaches down to his waist. He has a dull look in his gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Impeccable. Bonds: Religious, Rich, Criminal record, Family. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 81 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1300 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (4000 gp). Gold music box (3000 gp). Solid gold idol (500 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erdan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant, Guardian. Occupation: Bookbinder
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 102 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his rusty crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Butcher in town.
History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted from career to career and currently works as a Butcher.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
