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Advanced [show]


Ronk Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has brown hair. He has hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ronk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Shy. Bonds: Poor, Attractive. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Ronk Kimberley, Male Half-Orc Wizard 11
Medium (6'4") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" northern man, he typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has done his best to style his lavender fur to look like a famous performer. His copper eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Art is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He has a crush on the local Miller; and he's in love

Ideals: Justice, Athletic. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Art Of Winter, Male Tabaxi Bard 8
Medium (6'4") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 200 gp. Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ortegar Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He keeps his auburn hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Ortegar has worked very hard to control his curse. During his travels, Ortegar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ortegar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ortegar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural halfling artifacts is his passion

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Ortegar Brushgather, Male Halfling Expert 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Fargrim Dankil, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Sleight of Hand +1, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Rock crystal (20 gp). Brown-green garnet (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Ethereal Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and he is greedy

Ideals: Fighting, Impeccable, Artistic, Persistence. Bonds: Rich, Family. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Ethereal Wing, Male Tabaxi Rogue 13
Medium (6'10") Tabaxi, Lawful Good (CR 13)
Armor Class 15
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +9, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 1000 gp. Deep green spinel (60 gp). Amethyst (60 gp). Star rose quartz (80 gp). Carnelian (80 gp). Chalcedony (80 gp). Red spinel (60 gp).


Social Check DCs

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