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Advanced [show]


Glim Reese, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has styled his silver hair well, parting it to the left. He has several tiny amber earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Joker, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Glim Reese, Male Gnome Rogue 5
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Bloodstone (30 gp). Moss agate (14 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large black jacket and is in decent physical shape. He has no hair. His eyes are likewise green.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Mortician, but he got bored and became a Carter. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Immigrant, Job. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 6000 cp. Alexandrite (200 gp). Red-brown spinel (140 gp). Rose (30 gp).


Social Check DCs


Garl Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His blonde hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He became a Tanner soon after.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Gifted. Flaws: Depressed, Fearful, Mundane. Bonds: Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Garl Winchester, Male Half-Orc Expert 3
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Amber (130 gp). Banded agate (9 gp). Sard (40 gp).


Social Check DCs


Adelard Northcott, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His white hair is singed and shortened. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Shoemaker again.

Flaws: Ugly, Depressed, Shy, PTSD. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Adelard Northcott, Male Human Paladin 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarethon Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is well dressed, constantly wearing a tan suit, brown shirt, and black tie. His whole body is exceptionally muscular. His scarlet crest, when down, is lengthy. His fierce red eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Quarethon hails from a village terrorized by dire rats. Through the years after Quarethon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Quarethon's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Quarethon Clethtinthiallor, Male Dragonborn Adept 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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