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Advanced [show]


Qualen Welber, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is chestnut, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Qualen Welber, Male Gnome Monk 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 121 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)17 (+3) 15 (+2)8 (-1)
Skills Animal Handling +7
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Draconic, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: Freshwater pearl (5 gp). Carnelian (50 gp). Sardonyx (50 gp). Smoky quartz (50 gp). Sard (50 gp). Lapis lazuli (5 gp). Alexandrite (700 gp). Alexandrite (700 gp). Golden pearl (150 gp). 1 Medium magic item.


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His fur is greying and his face has many wrinkles. His eyes are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Smoking studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Smoking Candle, Male Tabaxi Expert 5
Medium (6'6") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his greatsword ready. He keeps his black hair in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Hedonist, Antagonistic. Bonds: Rich, Military. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Langley, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 44000 sp. Black velvet mask with numerous citrines (120 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He typically wears brown cloth garments or leather armor. His auburn hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record, Military. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Manfred Dumph, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 120 gp. Pink pearl (70 gp).


Social Check DCs


Raam Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His purple hair is braided into rings. His red eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Raam studied abroad. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Hunter.

Motivation: Expand his business; and many dire rats want him driven away

Ideals: Opinionated, Extrovert, Gifted. Bonds: Job, Enemies. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Raam Beauty, Male Tiefling Cleric 8
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 19 (+4)18 (+4)
Skills Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 300 gp.


Social Check DCs

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