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Advanced [show]


Dagger Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is brown and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, his parents were killed by a giants raid, leaving Dagger alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a laborer and was forced into it by his family

Flaws: Hedonist, Impulsive, Insane. Bonds: Rich, Enemies, Family. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Dagger Of World, Male Tabaxi Monk 10
Medium (5'7") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 37 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +7, Stealth +8
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his mace. He has a hunchback. His red hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Logical. Flaws: Ugly. Bonds: Family, Slave. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Wymar Hartford, Male Human Warrior 10
Medium (5'7") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2300 gp. White pearl (160 gp). Deep green spinel (160 gp). Pink pearl (160 gp). Amethyst (160 gp). Sard (20 gp). Aquamarine (700 gp). Jet (160 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Gift, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man dresses in grey turtlenecks beneath a blue coat with black slacks. His clothes are grease stained in places. He has done his best to style his dark red hair to look like a famous performer. His gold eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 6 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has achieved small success as a Shipwright.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Job. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Merihim Gift, Male Tiefling Bard 1
Medium (5'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 200 sp.


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a black and grey robe with the hood down. His white crest has been sun bleached extensively. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Gifted from a young age, Azzakh studied abroad. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Joker, Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Server

Voice: Stutters

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Expert 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Zaffrab Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a crossbow on his belt. His hair, while still mostly red, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up crossbow and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Military, Nature. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Zaffrab Bafflestone, Male Gnome Expert 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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