Kairon Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and green pants, and carries ceremonial daggers. He wears a top hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.
History: Kairon was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Bonds: Criminal record, Job. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Cloth of gold vestments (130 gp). Brass mug with jade inlays (200 gp). 1 Alchemist’s fire.
Abad Wish, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears pastel cloth garments or leather armor. He has moderate length purple hair. His eyes, though not visible through his cowl, are red.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, In love, Religious. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Two Llamas Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His fur is short and beige. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 7 years.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1500 gp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erias Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green costume with the symbols of death on his torso. His hair is greying and his face has many wrinkles. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. After coming to the age of reason, Erias took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer, Criminal record. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 53 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: Moonstone (60 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp).
Everard Emsworth, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his bastard sword. His chestnut hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy, self-centered, vain, and jealous.
History: A powerful brothel owner made him what he is. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Selfish. Bonds: Criminal record, Mentor, Adventurer. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp. Jet (50 gp). 1 Masterwork Common Melee.
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