Baradad Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His bronze crest is thinning but still full. He has gleaming, smiling gold eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his mother. He worked as a nervous Crown-heir and found it very stressful. He was granted martial powers by his dying sister.
Motivation: To be a Architect again; and money/treasure
Ideals: Artistic, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp.
Frouse Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his white robe and has his morningstar always slung over his shoulder. His silver hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: Frouse was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Ideals: Professionalism. Flaws: Selfish. Bonds: Job, Adventurer, Criminal record. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 114 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Eye agate (9 gp).
Thrak Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized amber on his right hand. His auburn hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. His divine abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets; and to get a good night's sleep
Ideals: Philantrophist, Gifted, Logical. Flaws: Insomniac. Bonds: Rich, Guardian. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp. Chrysoberyl (120 gp). Silver pearl (120 gp).
Bucklal Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is still thick. He has a dull look in his green eyes.
Personality: He dislikes all the random violence that takes place in the north. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Joker. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 16
Hit Points 139 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 21 (+5) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +10 / 4d10+5, Grapple +5
Possessions: 11000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (90 gp). Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Solid gold idol (700 gp). Silver ewer (90 gp). 1 Medium magic item.
Cimer Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his silver hair up. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. A true patriot, Cimer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Rich, Job, Military, Immigrant. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal, Druidic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
