Krimmon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His left hand appears badly burned and disfigured. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to make people angry or surprised. He has all his life been fascinated with writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Courier
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 300 gp.
Nicor Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a blue coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the south, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Jet (150 gp). Moss agate (12 gp). Alexandrite (300 gp). Fire opal (1200 gp).
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His yellow fur is thinning but still full. He has yellow eyes and a tan hat with a white feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his brother
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Family, Criminal record. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Cockaby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red hair is still thick. His gray eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Shepherd. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Shepherd business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has achieved small success as a Shepherd.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Secretive. Bonds: Poor, Job, Criminal record, Family. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. 1 Darkwood Buckler.
Erky Offund, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His black hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He also has developed a complete distrust of the Bowyer profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Racist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 6000 sp. Red-brown spinel (140 gp). Azurite (5 gp). Black pearl (900 gp). Violet garnet (900 gp). Jasper (70 gp).
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