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Advanced [show]


Eiravel Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. He sports a long red beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Eiravel Xiloscient, Male Elf Warlock 13
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 32 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 7 (-2)17 (+3) 12 (+1)14 (+2)
Skills Arcana +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant, Druidic
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333311

Possessions: 3000 gp. Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Black opal (900 gp). Zircon (40 gp). Banded agate (16 gp). 1 Minor magic item.


Social Check DCs


Dazzazn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a brown scarf, and he perpetually has his dagger ready. His green crest is matted, messy, and big. His gold eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. When Dazzazn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Military. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Dazzazn Baharoosh, Male Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 11 (+0)17 (+3)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Burgell Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is smooth and relatively long. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Burgell lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Revenge; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Joker, Persistence, Gifted. Bonds: Family, Enemies. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Burgell Nucklestamp, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 13 (+1)13 (+1)
Skills History +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Chrysoprase (60 gp). Brown-green garnet (70 gp). Malachite (14 gp). Silver pearl (70 gp).


Social Check DCs


Himo Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Himo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Himo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Himo Horineth, Male Elf Cleric 10
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Healer. He has a moderate pudge and is not very fit. His hair is black and curly. His hazel eyes are slightly larger than normal.

Personality: Eccentric and domineering, Rael will drive conversation. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Sold as a small child to a wizard, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Extrovert. Flaws: Greedy. Bonds: Enemies, Mentor, Family. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Rael Amastacia, Male Elf Expert 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs

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