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NPC Generator

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Advanced [show]


Ozyman Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown trousers with red and grey striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. A freak accident while working with his Bookbinder mother left him crippled. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic. Flaws: Disease. Bonds: Job, Immigrant, Nature. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Ozyman Bigheart, Male Halfling Ranger 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Thomas Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is lengthy. His amber eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Thomas studied abroad. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Disciplined, Artistic, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Architect

Voice: American accent

Attributes [hide]

Thomas Amakiir, Male Half-Elf Ranger 8
Medium (5'0") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Beloril Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His long auburn hair reaches down to his waist. He is baby faced.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against orcs; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Impulsive, Fearful. Bonds: Enemies. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Beloril Silverstone, Male Dwarf Sorcerer 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 14
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Deception +2, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries scythes. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Aust was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Gifted, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Knight

Voice: French accent

Attributes [hide]

Aust Amastacia, Male Half-Elf Ranger 10
Medium (5'10") Half-Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +7, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Halfling
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2000 sp. Banded agate (6 gp). Moss agate (6 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his greataxe. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Pallabar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has a rivalry with the Church that dominates his actions; and many orcs want him driven away

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Pallabar Albaratie, Male Gnome Bard 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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