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Advanced [show]


Direcris Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a grey and tan handkerchief worn on his left side, and is pretty ugly. His crest is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Slave, Family, Job. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Direcris Chumbyxirinnish, Male Dragonborn Expert 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a red suit, pastel shirt, and white tie. His black hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oblar took refuge in the old dungeon and found the beat up whip and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Flaws: Cynical, Fearful. Bonds: Nature, Job. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Oblar Tealeaf, Male Halfling Sorcerer 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 1000 gp. Silver pearl (90 gp). Obsidian (14 gp). Amber (90 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a small bristly mustache and wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thamior is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Thamior was born the youngest of three triplets. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Thamior Sibilans, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krakhorn Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red trousers with grey and green striped suspenders. He wears various colorful collared shirts. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Religious, Criminal record. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Krakhorn Blyth, Male Half-Orc Druid 6
Medium (5'2") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ahrim Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: Sold as a small child to a brothel owner, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Ahrim Malevolence, Male Tiefling Druid 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, History +5
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs

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