Hubert Marley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean green cloak covering his clean studded leather. He wears a colorful flower in his golden hair. This green eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Passionate. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Odo Merton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. He has gleaming, smiling violet eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Gifted from a young age, Odo studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Further expansion of business.
Ideals: Artistic, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2300 gp.
Rolf Atterton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are blue and beady.
Personality: Eccentric and domineering, Rolf will drive conversation. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Scrag Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is blonde, silky, and of moderate length. His hazel eyes dart from person to person.
Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.
Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 200 gp.
Bertram Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: An old rival family wants him found; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
