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NPC Generator

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Advanced [show]


Lûgdash Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He has shaved his head bald. His violet eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and revenge

Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Enemies, Attractive. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Lûgdash Tindall, Male Half-Orc Warrior 3
Medium (5'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)8 (-1) 10 (+0)9 (-1)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Alexandrite (600 gp).


Social Check DCs


Trynnicus Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He is portly but not overly obese. His silver crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Armorer, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets.

Flaws: Insane. Bonds: Guardian, Job, Poor, Nature. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Trynnicus Raghthroknaar, Male Dragonborn Monk 6
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)19 (+4)
Skills Deception +7, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. Deep green spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears many layers of old clothing at all times. His long auburn hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Chay grew up listening to his mother's many stories. Chay abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he's in love

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Chay Stoutman, Male Halfling Expert 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 49 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Performance +5, Survival +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 2000 gp. Star ruby (1100 gp). Iolite (70 gp). Azurite (12 gp). Moss agate (12 gp). Chrysoprase (70 gp). Red spinel (90 gp). Black pearl (700 gp). Tourmaline (90 gp). Red garnet (90 gp). Rock crystal (70 gp). Hematite (12 gp). Hematite (12 gp). Jasper (70 gp). Bloodstone (70 gp). Amber (90 gp). Obsidian (12 gp). Deep blue spinel (700 gp). Red garnet (90 gp). Chrysoberyl (90 gp). Freshwater pearl (12 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Ur-Dag Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. A gifted student he started as a Mortician, but he got bored and became a Glassblower. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Ur-Dag Cooper, Male Half-Orc Sorcerer 14
Medium (5'1") Half-Orc, True Neutral (CR 14)
Armor Class 12
Hit Points 55 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +7, Athletics +9
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 6000 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (130 gp). Silver chalice with lapis lazuli gems (130 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (400 gp). Gold music box (1000 gp). A delicate brass dragon egg (40 gp). 1 Minor magic item.


Social Check DCs


Left-Handed Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a goblins raid, leaving Left-Handed alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Tabaxi compassion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Left-Handed Prim Posies, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs

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