Delebean Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a sickle. He has dyed his greying white hair a little too much giving a sharp white color. He has blue eyes and a green hat with a white feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Delebean took refuge in the large cave and found the beat up sickle and armor he uses now. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Secretive, Impulsive, Insomniac. Bonds: Nature. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp. 3 Tanglefoot bags.
Greethen Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has scarlet crest. This red eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He works hard and plays hard.
History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Has a crush, Poor. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Bulzo Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Bonds: Attractive, Adventurer, Religious, Nature. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
Possessions: 400 gp. Freshwater pearl (7 gp). Moss agate (7 gp). Emerald (900 gp). Golden yellow topaz (400 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.
Greethen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black crest. He dresses like a well dressed Mayor does. He has a hunchback. He has moderate length black crest. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Greethen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and doesn't want to be a mayor and was forced into it by his family
Flaws: Ugly, Insomniac, Disease. Bonds: Job, Family. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. Tourmaline (90 gp). Violet garnet (900 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Elaim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He has a large green mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a longbow. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 14 years.
Motivation: A strong sense of loyalty to Dwarven people; and to reunite with his old friends
Flaws: Forgetful, Racist. Bonds: Adventurer, Poor, Job. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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