Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His wide-brimmed hat is riddled with cuts and holes. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 114 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +6
Possessions: 4000 gp.
Silvo Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his axe. He has moderate length silver hair. His skin is flawless and his green eyes scan people very quickly.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the east, but his parents moved at a very young age to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Attractive. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
Pirithin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his blonde hair up in a very large beehive style do. His gray eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Stylist, Pirithin learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He tends to his Stylist job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Optimist, Extrovert, Gifted. Bonds: Attractive, Job. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Altham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. His silver hair is singed and shortened. He has several tiny amethyst earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 99 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 90 pp. Cloth of gold vestments (70 gp).
Hubert Clinton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has no hair. His brown unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Ugly, Disease, Racist. Bonds: Poor. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. 1 Banded mail.
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