Torinn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Locksmith does, he is not a threatening figure. His green crest has been sun bleached extensively. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Locksmith.
Motivation: Further expansion of business; and to be a hunter again
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Mentor, Military. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 142 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 800 pp. Chalcedony (40 gp). Rock crystal (40 gp). Star ruby (700 gp). Black pearl (900 gp). Red garnet (90 gp). Bloodstone (40 gp). Violet garnet (900 gp). Tourmaline (90 gp). White pearl (90 gp). Aquamarine (900 gp). Black pearl (900 gp). Freshwater pearl (8 gp). Black pearl (900 gp). Zircon (40 gp). Rich purple corundum (700 gp). Citrine (40 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Tourmaline (90 gp). Zircon (40 gp). Blue quartz (8 gp).
Aldous Halsey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His tied-back hair is golden. This gray eyed westerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Anthony Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a penchant for wearing a ring with an oversized emerald on his right hand. His red hair is greasy and uncared for. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anthony grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anthony. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 2400 gp. Coral (100 gp). Moss agate (10 gp). Violet garnet (300 gp). Smoky quartz (60 gp). Violet garnet (300 gp). Rich purple corundum (1300 gp). Jasper (60 gp). Star ruby (1300 gp). Hematite (10 gp).
Mindartis Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has amber eyes and a blue hat with a green feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Mindartis was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Job, Enemies, Family. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. Silver comb with moonstones (200 gp). 1 Masterwork Common Ranged Weapon.
Fragrant Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He has done his best to style his gray fur to look like a famous performer. He has amber eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better world.
Motivation: Many dire rats want him driven away; and a rival would like him out of the picture
Ideals: Fighting. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 61 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 110 pp. Smoky quartz (60 gp). Smoky quartz (60 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


