Dreali Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many violet ritualistic tattoos. He wears tattered old clothes. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Dreali grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dain Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'5" and is renowned for his bright blue suits and hats. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and regain custody of his son
Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Varis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He is bald on top and has large chestnut tufts of hair around his ears. He has violet eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments
History: He was born in the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Varis took refuge in the ruined castle and found the beat up mace and armor he uses now. He was granted psionic powers by his dying sister.
Motivation: He is unsatisfied with his job; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Dilettante
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Amber (160 gp).
Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black armored body suit, with a simple grey line shooting up and back down. His fur is orange and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Tricking has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Dynamic Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright green suits and hats. His white fur is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Dynamic isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable, Logical, Artistic, Gifted. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
Possessions: 900 gp.
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