Varis Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length chestnut hair. His hazel eyes peer out from beneath his Stetson green hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
Possessions: 5000 sp. 4 Thunderstones. 3 Tanglefoot bags. 1 Holy water.
Uraim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Joker, Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dustin Westcott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting blue shirt and pants. His hair is always cut to a buzz. His thin eyebrows rest above his beady gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Dustin has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Ugly, Disease. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Ozyman Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He typically wears blue cloth garments or leather armor. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and his religion dominates his actions
Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Attractive, Poor. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 72 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Hematite (13 gp). Blue-white diamond (5000 gp). Rose (20 gp). Deep blue spinel (700 gp). Red spinel (140 gp). Moss agate (13 gp). Violet garnet (700 gp). Smoky quartz (20 gp). Chalcedony (20 gp). Obsidian (13 gp). Golden yellow topaz (700 gp). Iolite (20 gp). Bloodstone (20 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Justice, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his grey robe. His black hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: He was born at the edge of vast forest. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he wants revenge against giants
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 60 pp. Rose (60 gp). Lapis lazuli (13 gp). Chrysoprase (60 gp). White opal (1400 gp). Iolite (60 gp). Zircon (60 gp). White opal (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!