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Advanced [show]


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his black hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Military. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

William Snowdon, Male Human Adept 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Deep blue spinel (600 gp). Amethyst (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Elaim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. His clothes are grease stained in places. His hair is red, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: Elaim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Bonds: Poor, Immigrant, Attractive. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Elaim Goldfinder, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 147 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 20 (+5)14 (+2) 13 (+1)10 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: Sardonyx (80 gp). Star rose quartz (80 gp). Smoky quartz (80 gp).


Social Check DCs


Barfa Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting brown shirt and pants. His moppish black hair is in a traditional bowl cut. He has amber eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. One day when Barfa was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Barfa was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Adventurer, Family. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Barfa Wallace, Male Half-Orc Warrior 11
Medium (5'8") Half-Orc, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 85 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Elven, Auran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1700 gp. Violet garnet (700 gp). Emerald (1400 gp). Black opal (1400 gp). Black opal (1400 gp). Alexandrite (700 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Rylan, Male Human [Permalink]

Personal [hide]

Description: This western man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His hair is white, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Hunter, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Gerard Rylan, Male Human Monk 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Deep green spinel (100 gp).


Social Check DCs


Flame Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has done his best to style his red fur to look like a famous performer. This blue eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Flame and his spouse have recently divorced.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Flame Treat, Male Tabaxi Rogue 7
Medium (5'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)12 (+1) 10 (+0)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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