Stannor Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small mountains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's attracted to the PC; and obtaining odd cultural halfling artifacts is his passion
Flaws: Shy. Bonds: Adventurer, Nature, Criminal record, Has a crush. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. Black pearl (1000 gp). Rock crystal (80 gp). Lapis lazuli (7 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and to unite with his sister
Bonds: Slave, Job, Religious, Rich, Family. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. Rose (70 gp). White pearl (140 gp). Blue sapphire (1100 gp).
Raam Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a Stetson hat to hide his balding. He has white eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raam hails from a village terrorized by illithids. Raam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Further expansion of business; and a deep hatred of illithids
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Modean Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light green in addition to tight pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Modean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Modean's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Mentor, Family. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp.
Cimer Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His long white hair is drawn into a two foot long braid. His silver eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Cimer grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
Possessions: Violet garnet (1500 gp). Blue quartz (9 gp). Chalcedony (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!