Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: This man loves music and to teach people music more than just about anything. He is obsessed with finding treasure.
History: He was born in the east, but his parents moved at a very young age to the south. Hamil was born on a far eastern forest where he grew up under the tutelage of his father, an expert Beggar. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Beggar
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Kriv Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He is physically well-built. He has styled his white crest well, parting it to the right. His red eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across
History: Kriv hails from a village terrorized by orcs. His psionic abilities were realized during a raid on his village. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Gifted. Bonds: Criminal record, Enemies, Family. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Tricking Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His gray fur is braided into rings. He has gleaming, smiling hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born in the north to a Blacksmith, Tricking learned a great deal about his father's area of expertise. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tricking's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 gp. 1 Minor magic item.
Hugh Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He has a slight overbite and is overall scrawny. His hair is silver and curly. His amber unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Ruler and found it very stressful. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Job, Military. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
Possessions: 200 sp. Red spinel (80 gp).
Baern Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears a violet tunic with tan highlights, and long grey pants that bunch up around his shoes. His hair is white and curly. His violet eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Mason, who enjoyed hunting, Baern was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now owns his own business.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. 1 Tanglefoot bags. 3 Alchemist’s fire.
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