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NPC Generator

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Advanced [show]


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears skinny pants and wears a tan and white robe with the hood down. His golden hair is drawn into a tight pony tail with a skull scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west his family was never financially stable. He dropped out of school to support his sick mother, and resented it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Guardian, Poor, Family. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Milton, Male Human Expert 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 18 (+4)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Torz Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a hammer on his belt. He wears his red hair up. He is baby faced.

Personality: Aggressive, abrasive, and angry, Torz embodies much of what other species detest in the Half-Orcs. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Torz Windsor, Male Half-Orc Aristocrat 16
Medium (6'6") Half-Orc, Chaotic Good (CR 16)
Armor Class 9
Hit Points 94 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +6

Possessions: 5000 gp. Golden pearl (100 gp). Blue quartz (16 gp). Star ruby (1500 gp). Aquamarine (500 gp). Rich purple corundum (1500 gp). Golden pearl (100 gp). Bloodstone (50 gp). Fire opal (1500 gp). Brown-green garnet (100 gp). Golden pearl (100 gp). Black pearl (500 gp). Moss agate (16 gp). Deep blue spinel (500 gp).


Social Check DCs


Simon Gresham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and prefers to wear flannel. He has styled his black hair well, parting it to the right. His face is scarred and worn.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Simon Gresham, Male Human Monk 8
Medium (6'2") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Kerkad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black crest in a pixie cut. He has red eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was raised in a island tribe. He helped his father out around the business and became quite the natural. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Kerkad Baharoosh, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. Smoky quartz (80 gp).


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, Enemies, Poor, In love. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Alberich Gorunn, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Red garnet (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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