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Advanced [show]


Delebean Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his scimitar. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Delebean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Delebean Daergel, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Oloric Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'2" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Oloric was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Layabout and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Layabout

Voice: German accent

Attributes [hide]

Oloric Goldfinder, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)18 (+4) 15 (+2)14 (+2)
Skills History +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Iolite (80 gp).


Social Check DCs


Forcas Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is knotted and matted. His half smiles and silver eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Passionate. Flaws: Impulsive. Bonds: Adventurer, Attractive, Religious. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Forcas Fear, Male Tiefling Wizard 3
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 500 sp. Tiger eye turquoise (6 gp).


Social Check DCs


Ralf Rutland, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a halberd on his belt. He is muscular with a powerful set of arms. His red hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Miner

Voice: Whispers

Attributes [hide]

Ralf Rutland, Male Human Rogue 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and green handkerchief worn on his left side. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Tim hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Criminal record, Enemies. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Tim Emsworth, Male Human Fighter 2
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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