Charles Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His blonde hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and wants to work out more often
Ideals: Athletic, Joker, Artistic. Flaws: Secretive. Bonds: Family. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.
Blorg Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His brown hair is lengthy. His hazel eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Blorg took refuge in the old dungeon and found the beat up falchion and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Impeccable, Gifted. Flaws: Depressed. Bonds: Nature, Criminal record. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has auburn hair. His violet eyes peer out from beneath his broad pastel hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Adelard was raised in a hard working conservative environment. Adelard was born on a far southern plains where he grew up under the tutelage of his mother, an expert Gardener. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Flaws: Ugly, Depressed. Bonds: Rich, Job, Immigrant. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +3
Possessions: Hematite (6 gp). 1 Minor magic item.
Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears tattered old clothes. His right hand appears badly burned and disfigured. His crest is short and white. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. Shedinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Shedinn was left his father's suit of armor and trained in its use and care. After a long history of fighting, Shedinn and his spouse have recently divorced.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Coral (130 gp).
Snagog Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is dressed in an above average manner. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Snagog grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 59 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Elven
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 500 pp. Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). Silver ewer (10 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (10 gp). Old masterpiece painting (1600 gp). Cloth of gold vestments (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!