Corkitron Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He wears a fancy white suit. He has styled his chestnut hair well, parting it to the left. His eyes are hazel and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 8 years.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and an old rival family wants him found
Flaws: Impulsive. Bonds: Attractive, Military, Job, Family. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp.
Ernest Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears his silver hair up in a very large beehive style do. His green eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 4 years old his parents immigrated from the east. Cursed with lycanthropy at a very young age, Ernest has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Flaws: Racist, Disease. Bonds: Job, Immigrant, Military. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Red garnet (50 gp). Obsidian (11 gp). Malachite (11 gp).
Pandjed Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He keeps his red crest in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Pandjed would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. Silver ewer (80 gp). Silver chalice with lapis lazuli gems (130 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Minor magic item. 1 Minor magic item.
Fax Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His crest is gold, silky, and of moderate length. His gold eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: Fax was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and regain custody of his son
Ideals: Philantrophist, Gifted. Flaws: PTSD, Addict. Bonds: Attractive. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Cockaby Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, he is an attractive figure. He prefers to wear green clothing when he does not wear armor. He wears his golden hair down. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Cockaby would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality
Flaws: Depressed. Bonds: Attractive, Military, Adventurer, Job, Criminal record. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!