Vanuath Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, red shirt, and tan tie. He carries a battered lance and tarnished trident as well. His moppish black hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in a small forest village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and he is greedy
Ideals: Fighting, Artistic. Bonds: Rich, Nature, Family. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 14)
Armor Class 12
Hit Points 60 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: Rhodochrosite (14 gp). Freshwater pearl (14 gp). Golden pearl (120 gp). Blue star sapphire (800 gp). Eye agate (14 gp). Sard (80 gp).
Left-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey tunic with yellow highlights, and long brown pants that bunch up around his shoes. His fur, while still mostly red, has prominent grey streaks. His eyes are green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Hunter profession.
History: Left-Handed was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and to clean up the streets
Ideals: Persistence. Bonds: Guardian, Job, Nature. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Simple lock.
Curran Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He dresses in white turtlenecks beneath a green coat with grey slacks. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Curran was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Enemies, Criminal record, Poor, Adventurer. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp. Freshwater pearl (8 gp).
Fenriz Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His hair is dark red and very short. His fierce silver eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fenriz's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Further expansion of business; and he is greedy
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 108 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 pp. Black pearl (800 gp). Alexandrite (800 gp). Smoky quartz (80 gp). Silver pearl (80 gp). Rock crystal (80 gp). Chrysoprase (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
Wrenn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length blonde hair. His face is scarred and worn.
Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 10
Hit Points 49 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 4000 gp. Black pearl (1500 gp). Iolite (40 gp). Fiery yellow corundum (1400 gp). Blue star sapphire (1400 gp). Jet (90 gp).
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