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NPC Generator

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Advanced [show]


Kelter Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Farmer business at a young age. When Kelter reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Job, Military, Adventurer. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Kelter Kettlewhistle, Male Halfling Expert 13
Small (3'1") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 72 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Arcana +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Amethyst (80 gp). Star rose quartz (30 gp). Jet (80 gp). Smoky quartz (30 gp). Tourmaline (80 gp). Lapis lazuli (5 gp). Jet (80 gp).


Social Check DCs


Fenriz Fright, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Fenriz alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Fenriz Fright, Male Tiefling Adept 3
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Lance Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a brown and black robe with the hood down. His white hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a plains tribe. A gifted student he started as a Barber, but he got bored and became a Herbalist. He inherited the family business which he has now maintained for 11 years.

Motivation: To reunite with his absent father; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Secretive. Bonds: Family, Nature, Job, Debt. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Lance Ofandrus, Male Half-Elf Aristocrat 10
Medium (4'10") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 600 gp. Aquamarine (200 gp). Jet (130 gp). Malachite (8 gp). Amber (130 gp). Eye agate (8 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He keeps his auburn hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Elf supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Adventurer, Rich. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Naeris Galanodel, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Modean Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and yellow pants, and carries halberds. He keeps his silver hair in a pixie cut. His silver eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Modean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Modean lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Family. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Modean Obscure, Male Tiefling Warlock 17
Medium (5'6") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 119 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Deception +9, Religion +8
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444

Possessions: 4000 gp. Jade (130 gp). Aquamarine (400 gp). Fire opal (1500 gp). Tourmaline (130 gp). Deep blue spinel (400 gp). Jet (130 gp). Eye agate (14 gp). Violet garnet (400 gp). Sardonyx (80 gp). Rhodochrosite (14 gp). Blue sapphire (1500 gp). Deep green spinel (130 gp). Jade (130 gp). Jade (130 gp). 1 Medium magic item.


Social Check DCs

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