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Advanced [show]


Dadalan Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to cover his moderate length copper crest. His eyes are gold.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer, Poor. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Dadalan Skaarzborroosh, Male Dragonborn Barbarian 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Star rose quartz (40 gp). 1 Masterwork studded leather.


Social Check DCs


Rurik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His white hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Rurik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rurik's mother didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Rurik Durthane, Male Dwarf Wizard 6
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 45 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 20 (+5)14 (+2) 8 (-1)11 (+0)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp.


Social Check DCs


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. Thorpe was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Bather. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Thorpe Warmwater, Male Halfling Adept 11
Small (3'2") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 84 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 13 (+1)15 (+2)
Skills Insight +5, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven, Terran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2800 gp. Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.


Social Check DCs


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his black fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Attractive, Religious. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Flask Moon, Male Tabaxi Expert 11
Medium (6'6") Tabaxi, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Orc, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 26000 sp. Blue star sapphire (1000 gp). Smoky quartz (60 gp). Hematite (14 gp). Blue quartz (14 gp). Iolite (60 gp).


Social Check DCs


Tûmhom Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His black hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Justice, Philantrophist. Bonds: Poor, Immigrant, Attractive. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Tûmhom Lancaster, Male Half-Orc Expert 6
Medium (5'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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