Efferil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Enemies, Job. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 79 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Auran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5
Possessions: Black star sapphire (1600 gp). Obsidian (9 gp). Hematite (9 gp). Chrysoberyl (70 gp). Deep green spinel (70 gp). Banded agate (9 gp). Blue star sapphire (1600 gp). Lapis lazuli (9 gp). Amethyst (70 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. He has amber eyes and a green hat with a white feather.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west, but his parents moved at a very young age to the south. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a navigator and was forced into it by his family
Ideals: Gifted. Bonds: Attractive, Immigrant, In love, Family. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 121 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 400 pp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A delicate brass dragon egg (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has styled his brown fur well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Athletic, Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 82 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 13000 sp. Aquamarine (700 gp). 1 Minor magic item.
Alvyn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his golden hair up in a very large beehive style do. His hazel eyes peer out from beneath his feathered black hat.
Personality: Aggressive, abrasive, and angry, Alvyn embodies much of what other species detest in the Gnomes. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Criminal record, Job. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Erdan Hanali, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He wears a tan vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a pickaxe. He has black hair. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: The child of a Servant, who enjoyed hunting, Erdan was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Immigrant. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
