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Advanced [show]


Mantus Aid, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Justice, Entrepeneur. Bonds: Criminal record, Religious. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Mantus Aid, Male Tiefling Expert 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his halberd. He sports a flattop fur cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trail was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Bonds: Attractive. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Trail Grass, Male Tabaxi Paladin 4
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Sardonyx (80 gp). 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Elaim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a glaive. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Elaim hails from a village terrorized by giants. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Gifted. Flaws: Secretive. Bonds: Enemies, Adventurer. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Elaim Goblinbane, Male Dwarf Cleric 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 91 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Athletics +8, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1400 gp. Golden circlet with four aquamarines (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely black suit with brown socks and a vest with buckled shoes. His chestnut hair is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Modean was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he is content

Ideals: Persistence. Flaws: Addict, Hedonist. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Modean Turmoil, Male Tiefling Ranger 2
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. Large well-done wool tapestry (300 gp). Solid gold idol (500 gp).


Social Check DCs


Stannor Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He has since lost track of the people in his past.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Attractive, Job, Family, Immigrant. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Stannor Swiftwhistle, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 23 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (50 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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