Osco Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: The child of a Sailor, who enjoyed hunting, Osco was taken on many hunting expeditions. Osco liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic, Racist. Bonds: Nature. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 16)
Armor Class 15
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: Just what you see.
Himo Holimion, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large violet jacket. His hair is chestnut and curly. His fierce gray eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is the product a well kept family trust fund and as such has never really known need. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and someone believes him a fraud
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Family, Enemies. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Bowyer. Beneath his clothing is a huge mess of scar tissue. He wears his beige fur up. His amber eyes peer out from beneath his wide-brimmed grey hat.
Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered
History: Two Llamas hails from a village terrorized by dire rats. He helped his father out around the business and became quite the natural. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Opinionated, Logical. Bonds: Job, Slave, Enemies. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Right-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His fur is cut close to his head. His hazel unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Family, Religious. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 16000 sp. Brown-green garnet (140 gp). 1 Minor magic item.
Kriv Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. He keeps his gold crest in a pixie cut. His fierce red eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Kriv hails from a village terrorized by orcs. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Healer job and began his own company from there.
Motivation: Further expansion of business; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Ugly. Bonds: Poor, Job, Military, Enemies, Criminal record. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 70000 cp. Coral (50 gp). Deep blue spinel (400 gp). Smoky quartz (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
