Nimble Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. He keeps his white fur in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Disease, PTSD. Bonds: Attractive, Enemies. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Fragrant Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His orange fur is smooth and relatively long. He has blue eyes and a blue hat with a grey feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Fragrant was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic, Justice. Flaws: Terse, Racist. Bonds: Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1900 gp. Deep green spinel (120 gp). Eye agate (13 gp). Deep blue spinel (200 gp).
Shedinn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with broad hat. His whole body is exceptionally muscular. He wears his blue crest up. His red eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: Born in the south to a Sculptor, Shedinn learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sculptor soon after.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a sculptor and was forced into it by his family
Ideals: Disciplined. Flaws: Hedonist. Bonds: Immigrant, Job, Family. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Delg Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.
History: Delg was born the youngest of three triplets. Delg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid; and wants a kiss
Ideals: Fighting. Bonds: Nature, Attractive, Family, Adventurer, Has a crush. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 107 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 20 (+5) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. 1 Minor magic item.
Pirithin Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears an entirely white suit with red socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Bonds: Attractive, Enemies, Adventurer, Immigrant. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Citrine (40 gp). Eye agate (4 gp). Malachite (4 gp). Chrysoprase (40 gp).
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