Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has copper crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He would rather hide behind his crafts than deal with other people.
History: Azzakh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Slave. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Aquamarine (600 gp). Golden pearl (70 gp).
Shaká Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports green clothing, slightly heavier than average wear. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a necromancer, Shaká was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Shy, Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 1100 gp. Chrysoberyl (40 gp). Golden yellow topaz (700 gp). Sard (60 gp).
Serpent Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Serpent is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Actor profession.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has achieved small success as a Sage.
Motivation: Expand his business; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Slave, Job. Occupation: Sage
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 110 pp. Freshwater pearl (7 gp). Eye agate (7 gp).
Kilvar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is thinning but still full. He has a dull look in his violet eyes.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kilvar lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to raise his children well.
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Chay Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large brown jacket. His white hair is singed and shortened. He has several tiny sapphire earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Halfling people; and money/treasure
Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!