Charles Fidget, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. Charles was born on a far eastern desert where he grew up under the tutelage of his father, an expert Stylist. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 130 gp. Moss agate (5 gp).
Modean Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are black.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has never given up on his painting dream.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberdeb Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. He sports a flattop hair cut. His eyes are a pleasant hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Eberdeb liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Sellsword for hire.
Motivation: To be a Blacksmith again; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Jade (100 gp).
Darrak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear green pants and tee shirts and is in decent physical shape. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Barrister. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Barrister.
Motivation: Expand his business; and to be a bookbinder again
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Job. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 48 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 20 (+5) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp.
Mehen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, and a wedding ring on his right hand. He has styled his green crest well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 10 years later his spouse died after the birth of his son. Heartbroken, Mehen never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Bonds: In love, Nature, Poor. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
