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NPC Generator

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Advanced [show]


Raymond Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is physically well-built. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has achieved small success as a Priest.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Raymond Mystralath, Male Half-Elf Warrior 12
Medium (5'7") Half-Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 104 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills History +5, Intimidation +7
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: Freshwater pearl (5 gp). Chalcedony (70 gp). Alexandrite (800 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears violet trousers with red and grey striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His hair is long and chestnut with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Soapmaker, who enjoyed hunting, Bertram was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Pacifist, Justice. Bonds: Slave, Nature, Family. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Bertram Tealeaf, Male Halfling Cleric 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp. 1 Everburning torch. 3 Antitoxin. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Umpen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Umpen was born the youngest of three triplets. Umpen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Umpen Folkor, Male Gnome Ranger 6
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Gold dragon comb with red garnet eye (1300 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Krusk Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. He has a long blonde beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He dislikes all the random violence that takes place in the south. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krusk is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Krusk took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Athletic, Pacifist, Justice, Gifted. Bonds: Poor, Criminal record. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Krusk Hayes, Male Half-Orc Fighter 5
Medium (6'4") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30 pp. Silver pearl (80 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Salasar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears just a blue suit. His whole body is exceptionally muscular. His scarlet crest is heavily combed to the left. His eyes are a pleasant red.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate, Optimist. Bonds: Immigrant, Rich, Military. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Salasar Umbyrphrael, Male Dragonborn Warlock 10
Medium (6'2") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 1500 gp. Tiger eye turquoise (13 gp). Moonstone (20 gp). Eye agate (13 gp).


Social Check DCs

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