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NPC Generator

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Advanced [show]


Pog Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a grey suit, white shirt, and blue tie. He wears his chestnut hair up in a very large beehive style do. His eyes are amber and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Shipwright job and began his own company from there.

Motivation: He's attracted to the PC; and money/treasure

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Pog Daergel, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Bonds: Job, Immigrant, Poor, Adventurer, Debt. Occupation: Miner

Voice: French accent

Attributes [hide]

Ernest Samuel, Male Half-Elf Aristocrat 7
Medium (4'11") Half-Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Malachite (13 gp). Black pearl (1000 gp). Brown-green garnet (70 gp). Rose (60 gp).


Social Check DCs


Two Llamas Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His fur is black and very short. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Two Llamas is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Two Llamas studied abroad. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker, Justice, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Two Llamas Of Passion, Male Tabaxi Fighter 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 18 (+4)17 (+3)
Skills Animal Handling +8, Religion +6
Senses Passive Perception 14
Languages Common, Draconic, Auran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1400 gp. Red-brown spinel (60 gp). Silver pearl (60 gp). Lapis lazuli (5 gp). Rose (40 gp). Azurite (5 gp). Moss agate (5 gp). Black pearl (400 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Abad Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bristling with hidden weapons, mostly bastard swords and shields. His hair is purple, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Attractive. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Abad Benevolence, Male Tiefling Paladin 7
Medium (5'5") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Burto Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His long silver hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Burto Whispermouse, Male Halfling Ranger 11
Small (3'1") Halfling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: Amethyst (120 gp). Deep blue spinel (1300 gp). Red garnet (120 gp). Banded agate (4 gp). Hematite (4 gp). Onyx (30 gp). Peridot (30 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Emerald (1300 gp).


Social Check DCs

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