Don Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and an old rival family wants him found
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Just what you see.
Kite Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has wavy brown fur. His yellow unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Weaver father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Poor, Attractive, Religious. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 17)
Armor Class 12
Hit Points 115 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Sylvan, Giant
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 1800 pp. Rose (70 gp). Star rose quartz (70 gp). White pearl (50 gp). Deep blue spinel (200 gp). Freshwater pearl (13 gp). Jasper (70 gp). Black star sapphire (400 gp). Aquamarine (200 gp). Blue star sapphire (400 gp). Emerald (400 gp). Aquamarine (200 gp). Obsidian (13 gp). Fiery yellow corundum (400 gp). Lapis lazuli (13 gp). Azurite (13 gp). Aquamarine (200 gp). Red spinel (50 gp). Red spinel (50 gp). Deep blue spinel (200 gp). Rich purple corundum (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ozyman Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His violet eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ozyman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Ruler job and began his own company from there.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed, Selfish. Bonds: Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Terran, Undercommon, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden circlet with four aquamarines (1000 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (1000 gp).
Anthony Mitchell, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His silver hair is lengthy. His eyes are likewise amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with writing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Guardian. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Edge Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His lavender fur is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.
Motivation: To clean up the streets; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Guardian, Poor. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
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