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Advanced [show]


Senteq Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a axe. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Senteq is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Impulsive, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Senteq Maekkelferce, Male Gnome Rogue 5
Small (3'3") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Accord, Male Half-Elf Expert 4
Medium (5'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Moon In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His fur, while still mostly cinnamon, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and regain custody of his son

Flaws: Racist. Bonds: Family, Nature, Job. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Moon In Woods, Male Tabaxi Paladin 12
Medium (5'2") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 63 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Religion +7
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Auran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 400 pp. Cloth of gold vestments (180 gp).


Social Check DCs


Guy Blakely, Male Human [Permalink]

Personal [hide]

Description: This northern man wears blue leather gloves, a blue jacket, and tight pants. His clothes are grease stained in places. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Blakely, Male Human Fighter 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Baern Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this southern man wears a tan shirt with thin black vertical stripes and white pants. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Job. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Baern Hammerstone, Male Dwarf Commoner 4
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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