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Advanced [show]


Donaar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a red coat with white slacks. He is physically well-built. His crest is cut close to his head. His gold eyes are passionate and lively.

Personality: Donaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Further expansion of business; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Artistic. Bonds: Family, Slave, Job. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Donaar Shestendeliath, Male Dragonborn Adept 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Silver comb with moonstones (100 gp). Silver ewer (100 gp).


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His auburn hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: He was born in a small forest village. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world.

Ideals: Professionalism. Flaws: Ugly, Insane, Impulsive. Bonds: Nature, Military. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Aristocrat 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. 1 Backpack.


Social Check DCs


Manfred Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his crossbow ready. He keeps his white hair in a pixie cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Passionate, Justice, Gifted. Bonds: Rich. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Schwartz, Male Half-Elf Wizard 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 gp.


Social Check DCs


Halander Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Halander was born with his mother's beautiful face. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he seems to be bored by most things

Ideals: Philantrophist, Entrepeneur, Logical. Bonds: Attractive. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Halander Wildcloak, Male Halfling Rogue 15
Small (3'0") Halfling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 103 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Deception +7, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 900 pp. Sardonyx (70 gp). Malachite (6 gp). Red spinel (120 gp). Zircon (70 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Obsidian (6 gp). Star ruby (900 gp). Rhodochrosite (6 gp). Star ruby (900 gp). Chrysoprase (70 gp). Alexandrite (900 gp). Eye agate (6 gp). Rock crystal (70 gp). 1 Medium magic item.


Social Check DCs


Xappan Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. He has black eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. In his 17th year, his parents were killed by a dire rats raid, leaving Xappan alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To pay off his debts; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Enemies, Debt. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Xappan Strength, Male Tiefling Ranger 4
Medium (6'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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