Modean Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely white suit with grey socks and a vest with buckled shoes. His blue hair, when down, is lengthy. His eyes are likewise silver.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Scribe mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Optimist, Fighting. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 60 pp.
Ohr Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He wears his auburn hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ohr was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ohr took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the west; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Burgell Reese, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: Red-brown spinel (130 gp). 2 Holy water.
Ahvain Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He typically wears black cloth garments or leather armor, marred by teas. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ahvain was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Solid gold idol (300 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item. 1 Minor magic item.
Arjhan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Ruler does. His crest is gold and very short. His eyes are gold and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Ruler.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 5000 sp.
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